Scene Objects Reference

Comprehensive programmatic reference for all 3D scene objects and spatial facades in Aircada (e.g. Shapes, Text, Models).
Published: 7/10/2026

Aircada provides specialized 3D object facade interfaces representing the actual functional units inside a 3D scene.

Each object exposes direct properties for structural parameters, standard inputs (@Input) for imperative actions, and standard outputs (@Output) for event-driven reactions.

Camera Object Facade (CameraObject)
Detailed specification of the CameraObject facade in the Aircada SDK, providing control over viewports, clipping, FOV, and snapshot capturing.
Light Object Facade (LightObject)
Detailed specification of the LightObject facade in the Aircada SDK, providing programmatic access to point, ambient, directional, spot, and area light configurations.
3D Materials & Facades (MaterialFacade)
Understanding how Aircada handles material surfaces, direct property mutations, and Physically Based Rendering (PBR) adjustments.
Model Object Facade (ModelObject)
Detailed specification of the ModelObject facade in the Aircada SDK, providing programmatic control over 3D mesh files, physics, colliders, and shadow rendering.
Particles Object Facade (ParticlesObject)
Detailed specification of the ParticlesObject facade in the Aircada SDK, providing control over particle emission states, visibility, and pipeline data streaming.
Shape Object Facade (ShapeObject)
Detailed specification of the ShapeObject facade in the Aircada SDK, providing programmatic access to 3D primitive shapes, their materials, transforms, inputs, and outputs.
Text Object Facade (TextObject)
Detailed specification of the TextObject facade in the Aircada SDK, providing programmatic access to 3D and 2D text primitives, typography settings, inputs, and outputs.
3D Transforms & Coordinates (TransformProperties)
Comprehensive reference of 3D transform conventions in the Aircada SDK, including coordinate systems, scale factors, and rotational math.