Scene Objects Reference
Comprehensive programmatic reference for all 3D scene objects and spatial facades in Aircada (e.g. Shapes, Text, Models).
Published: 7/10/2026
Aircada provides specialized 3D object facade interfaces representing the actual functional units inside a 3D scene.
Each object exposes direct properties for structural parameters, standard inputs (@Input) for imperative actions, and standard outputs (@Output) for event-driven reactions.
Camera Object Facade (CameraObject)
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Detailed specification of the CameraObject facade in the Aircada SDK, providing control over viewports, clipping, FOV, and snapshot capturing.
Light Object Facade (LightObject)
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Detailed specification of the LightObject facade in the Aircada SDK, providing programmatic access to point, ambient, directional, spot, and area light configurations.
3D Materials & Facades (MaterialFacade)
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Understanding how Aircada handles material surfaces, direct property mutations, and Physically Based Rendering (PBR) adjustments.
Model Object Facade (ModelObject)
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Detailed specification of the ModelObject facade in the Aircada SDK, providing programmatic control over 3D mesh files, physics, colliders, and shadow rendering.
Particles Object Facade (ParticlesObject)
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Detailed specification of the ParticlesObject facade in the Aircada SDK, providing control over particle emission states, visibility, and pipeline data streaming.
Shape Object Facade (ShapeObject)
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Detailed specification of the ShapeObject facade in the Aircada SDK, providing programmatic access to 3D primitive shapes, their materials, transforms, inputs, and outputs.
Text Object Facade (TextObject)
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Detailed specification of the TextObject facade in the Aircada SDK, providing programmatic access to 3D and 2D text primitives, typography settings, inputs, and outputs.
3D Transforms & Coordinates (TransformProperties)
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Comprehensive reference of 3D transform conventions in the Aircada SDK, including coordinate systems, scale factors, and rotational math.






